Response Time Quanta

How do we perceive software response time? (I’m indebted to another author for this insight, but unfortunately I cannot credit him or her because I’ve lost the reference and can’t find it either in my pile of papers I call an office, nor on the Internet. So, if anyone is aware whose insight this was, please let me know so I can acknowledge them.)

Basic Thesis

  • In most situations, a faster response from a system (whether it is a computer system or a human system) is more desirable than a slower one.
  • People develop strategies for dealing with their experience of and expectation of response times from systems.
  • Attempts to improve response time will not even be perceived (and therefore will be effort wasted) unless the improvement crosses a threshold to where the user changes his or her strategy.

These three observations combine to create a situation where the reaction to response time improvement is not linear: a 30% improvement in response time may produce no effect, while a 40% improvement may have a dramatic effect. It is this “quantum-like” effect that gave rise to the title.

First Cut Empirical Model – No Overlaps

Our first cut of the model lumps each response into a non-overlapping range. As we’ll observe later, it is not likely that simple, however, it is surprising how far you can get with this.

[table id=5 /]

My contention is that once a user recognizes a situation and categories it into one of these quanta, they will adopt the appropriate strategy. For many of the strategies they won’t notice if the response time has improved, until and unless it improves enough to cause them to change strategies. Getting a C++ compile time down from 4 minutes to 2 minutes likely won’t change anyone’s work habits, but going to a Pause or Snappy turnaround, like in a Java IDE, will. In many cases the strategy obviates any awareness of the improvement. If I drop my car at the car wash before lunch and pick it up afterward, I’ll have no idea if they improved the throughput such that what used to take 40 minutes now only takes 15. However a drive-through that only takes 10 minutes might cause me to change how I do car washes.

Overlapping Edges

While I think the quantum effect is quite valid, I don’t believe that the categories are quite as precise as I suggested, and I think they may vary as someone is moving up and down the hierarchy. For instance a 2.5 second response time may in some contexts be considered snappy.

Implications

I think this has implication for systems design as well as business design. The customer facing part of a business presents a response time to the customer. The first implication is that in any project (software, hardware or network improvement, or business process reengineering) there should be a response time goal, with a reason for that, just as valid as any other requirement of a project. Where an improvement is desired, it should require that the improvement cross at lease one quanta threshold and the benefit ascribed from doing so be documented. IBM made hay in the 70’s with studies showing that dramatic productivity gains from sub-second response time on their systems more than made up for the increased cost of hardware. What was interesting was that the mathematical savings from the time shaved off each transaction wasn’t enough to justify the change, but that users worked with their systems differently (i.e., they were more engaged) when the response time went down. Some implications for… call center response time: if you expect it will be a “job” [> 10 minutes] you will plan your call much more carefully. on line ordering: when products arrive first thing the next morning and people expect that, they deal with ordering, and setting up reminders that somethings will arrive. installation programs: unless it is a “mini task” and can be done in-line (like getting a plug-in) you need to make sure that all the questions can be answered up front and the install can then run in the background. Many writers of installation programs wrongly believe that asking the user questions throughout the installation process will have them think the installation is snappy. Hello — nobody thinks that, they expect it to be a “task” and would like to turn their attention elsewhere. However, if they do something else and come back and find the install stopped because it was waiting for more info from the user, they get pissed (it was supposed to be done when they got back to it.)

Written by Dave McComb